


#ifndef __sliptree__Monkey__
#define __sliptree__Monkey__

#include <cocos2d.h>
#include "cocos-ext.h"

USING_NS_CC;

class Monkey : public cocos2d::extension::CCArmature
{
public:
	Monkey();

	void fMonkeyDie();

	void fTurnRight();
	
	void fTurnLeft();

	void fInitAttribute();

	int fGetScore();

	void fSetScore(int s);

	void fUpdateScore();

	int fGet_mPosition();

	int fGet_mIsDie();

private:
	int mPosition;
	int mScore;
	int mIsDie;
};


#endif /* defined(__sliptree__Monkey__) */